Monday, 17 March 2014
ANIMATION TESTS
RIGGING EARLY STAGES
Okay so since studying birds, bats and others attempts at angel wing anatomy, I've touched up my rough model and smashed a quick rig on him to do some testing with. The Digital Tutors wing rig looks very processing heavy so I will investigate those methods next, but I will try to find a simpler way of doing things in the process. I am just thinking ahead to the animation that I am planning and there will be fluid effects involved, so the less stress on the computer for the rig the better.
Here's some screens, I've included one of the research drawings that I found to be the most convincing for believable angel wing anatomy, the side elevation screen shows how I've modeled the joints from it.
More Wing Research
Bit of study for the wing animation
http://www.youtube.com/watch?v=VSzpM8vEAFA
http://www.youtube.com/watch?v=xNYCldtpiW0
Tuesday, 11 March 2014
WINGALING RESEARCH
After the anatomy chat I have been scouring the net for some wing anatomy, birds, bats, others attempts at angels, maybe even dragons if I'm lucky.
Here's some pics for now I'll get to a bit of modeling from them for the next post
Sunday, 2 March 2014
Tuesday, 25 February 2014
AIM
AIM:
The aim of my project is to fully create a functional and rigged angel character for animating for film in Maya with realistic wings and functional features involving maya muscle dynamics.
PROCESS:
Research maya muscle and how it can be applied to a humanoid, and how it may be applied to the angel character.
Research the different ways of creating wings within 3D software, and decide on the most appropriate for my character with good reasons why.
Quick concepts for the angel
Model the angel with animation topology in mind
Build the wings
Apply muscle
Build rig
ADDITIONAL Extra content if I have time:
The aim of my project is to fully create a functional and rigged angel character for animating for film in Maya with realistic wings and functional features involving maya muscle dynamics.
PROCESS:
Research maya muscle and how it can be applied to a humanoid, and how it may be applied to the angel character.
Research the different ways of creating wings within 3D software, and decide on the most appropriate for my character with good reasons why.
Quick concepts for the angel
Model the angel with animation topology in mind
Build the wings
Apply muscle
Build rig
ADDITIONAL Extra content if I have time:
Pose and/or animate to demonstrate the features
Textures
Dynamic light effects/powers
I have already started some concept work for this character, I will put that up in my next post before my research so that the changes I make are clear.
Textures
Dynamic light effects/powers
I have already started some concept work for this character, I will put that up in my next post before my research so that the changes I make are clear.
Subscribe to:
Posts (Atom)